A few weeks ago I watched a fantastic film, the latest (if I am not mistaken) from famed anime director Mamoru Oshii (Ghost in the Shell). Here are just a few reflections on the film… and a strong recommendation to watch it, because it’s fantastic! [THERE ARE NO SPOILERS IN THIS REVIEW. I HAVE REVEALED VERY LITTLE ABOUT THE PLOT, AND MADE EVERY ATTEMPT TO BE VAGUE AND AMBIGUOUS, SO FEEL FREE TO READ ON EVEN IF YOU ARE PLANNING TO WATCH THE FILM FOR THE FIRST TIME.]
The premise: perpetual war. Protracted regional conflict is fought by corporate proxies who solely employ children to carry out deadly aerial combat. It becomes clear later on that these children are not typical mercenaries, in that they essentially have no choice but to fight. It’s never clear what the motivating factors behind the war actually are for the parties in conflict (in a way it’s not clear who those parties are – the regional powers at war are scarcely identified, the corporations are obscured by their distance and lack of personal involvement in the conflict, and the children fighting are – well, children, with no discernable ideological stance toward the political situation), but the societal effects are clear: the war is essentially the never-ending subject of media attention, and the squadrons of pilots are like so many sports teams, with adoring fans spread out throughout the countries they ostensibly represent in the “theater” of war.
So why was this film so good? Well firstly, like Ghost in the Shell, Sky Crawler felt like a depiction of real space. Much of the time I felt like I was looking at real scenery, real locations – and having been made 12 years after Ghost in the Shell, the realistic quality of the art, while rendered in a somewhat stylized way, is extremely impressive. The art is incredible. Apparently Oshii believes strongly in going “on location” when he produces anime films (for Ghost in the Shell his crew scouted locations in Hong Kong), and in my view this admittedly somewhat unusual approach pays off. The setting of the film has a certain resonance; it’s fictional, but it’s a compelling fiction, one that invites you in, that feels weighty. The animation sequences are compelling, and whereas some reviews I’ve seen of it critiqued the film for being overly slow and at its most engaging during the aerial combat sequences (which admittedly are very well done), my assessment is quite the opposite. The entire pacing of the film is very well thought-out. It’s not an action film, and isn’t driven by combat scenes or technology-based sequences (these do play a part, although the technology in question here is primarily anachronistic-looking twin-engine aircraft). I would say, however, that it is a plot-driven film, and the story is really The Sky Crawlers’ greatest strength.
However, I was deeply impressed by the animation and sound design (and the sound design is extremely high-caliber, with absolutely incredible music), which are both very well integrated into the unfolding of an unusually complex and somewhat ambiguous storyline. This is a movie that after watching (assuming you like it), you will have to see again. It’s a complete story, but doesn’t render a feeling of “closure” at the end. I think there’s a sense of resolution fundamentally lacking throughout, despite the movie being exceptionally well crafted. I don’t think this is a drawback – in fact for me, it was part of what made the movie interesting – but I’m guessing it could be the reason some anime fans were put off by the film. Like Ghost in the Shell, The Sky Crawlers constructs a narrative through simple enough premises and developments, but there is feeling of openendedness throughout, leading to a sense of not knowing. As the viewer, I don’t understand the characters, I don’t understand who they are, I don’t understand their motivations – but not in the sense of being confused about what’s happening in the progression of the story, which in a sense is very straightforward. It’s more that ambiguity is sort of an integral part of the story, which ultimately starts to feel like a slightly subversive attempt to incite viewers to question their own social realities and the nature of identity.
And ultimately – perhaps what I found most striking about the film – as hidden, enigmatic aspects of the story are revealed, the stability of who the characters seem to be is undermined, and we are forced to rethink our entire relationship with the film’s premises, the characters and their experiences (and perhaps too with ourselves). And best of all (in my opinion), there is really no easy way to do this. The film invites us to imagine the world the characters inhabit, without really giving us any shortcuts for doing so, but at the same time reminds us that we too live in a world where war is fought not only for profit but for spectacle, where nationalism is dangerously close to rooting for the team you like and where all of us, in some sense, fight manufactured wars interminably without ever really thinking that there is any alternative whatsoever (and – Oshii seems to want to ask us – is there?).